Tag Archives: Unity Editor

Removing Empty Folders in Unity

This post shares a small (but useful) recipe for getting rid of empty folders in Unity. This annoying thing usually happens when you switch between different git branches, since different branches may add/remove folders. Git doesn’t like to deal with empty … Continue reading

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Unity Editor Extensions – Extending Unity’s Default Inspectors

Unity allows creating custom inspectors for your own custom types, as well as its built-in types easily. But if you’re after extending unity’s built-in inspectors you’re mostly out of luck – there’s no simple API for that (Unity’s inspectors are not publicly exposed). … Continue reading

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Auto Save in Unity

What can you do when a team member suffers a recurring Unity editor crash, losing all their precious level design work ? My answer was to write a small and helpful editor extension – auto save ! (and then blog about … Continue reading

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Finding Missing References in Unity

This post shows a short and simple solution for finding missing references in Unity. You can get the code from GitHub. Missing References A missing reference is different from having no reference at all (in which case the inspector shows “None”). These can occur … Continue reading

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Unity Editor Extensions – Custom Inspectors

This is the 2nd post in the “Unity Editor Extension” series. The post describes the basics steps for creating custom inspectors in the Unity editor. In the next posts of the series i will dive into more advanced topics such as working with inspectors … Continue reading

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Unity Editor Extensions – Menu Items

The Unity editor allows adding custom menus that look and behave like the built-in menus.  This can be very useful for adding commonly used functionality that is frequently needed to be accessible directly from the editor UI. In this post i’ll show how … Continue reading

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Unity Editor Extensions

The Unity editor offers many APIs for extending it in various ways to enhance your development workflows. This includes things such as hooks into the build pipeline, creation of custom windows, menu items and custom inspectors to name a few. In this … Continue reading

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