Developing with Unity and WebGL

This week I gave a joint talk (with @DePanther) at the Israeli Unity Developers Meetup on Unity and WebGL. The talk focused on the development process of the game we’re working on – Wonderball Heroes,  challenges we faced along the … Continue reading

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Wonderball Heroes – Available on Facebook

Following our post from a few days ago on reaching 1M downloads in the Google Play store for our game Wonderball Heroes, I am pleased to announce that the game is also available now on another platform – Facebook ! … Continue reading

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Wonderball Heroes Hits 1M Downloads on Google Play

This is another one of those brag posts about Wonderball Heroes. In case you missed my older post, Wonderball Heroes is a cross platform casual 2D game that me and my colleagues over at Moon Active are developing. The game is … Continue reading

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Israeli Unity Developers Meetup (Feb 2015)

Today marked the end of an almost 1 year period in which the Israeli Unity developers community didn’t have a proper meetup. This post summarizes what we had in the event for those who missed it (Hint: Unity, beer & pizzas). A special … Continue reading

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Auto Save in Unity

What can you do when a team member suffers a recurring Unity editor crash, losing all level design work ? My answer was to write a small and helpful editor extension – auto save! (and then blog about it). TL;DR This … Continue reading

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Please Encapsulate Your Fields

The inspector is Unity’s one stop shop for fiddling with game objects’ values and is one of the used windows of the Unity editor. The default inspector picks up the properties to display using a set of simple rules (read here). While the inspector … Continue reading

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Finding Missing References in Unity

This post shows a short and simple solution for finding missing references in Unity. EDIT: The original code was improved upon feedback (thanks: Amir Barak, Thomas Viktil, Alex Kogan, Amir Ebrahimi). The code was updated to include: Error context (can click to get … Continue reading

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Unity Editor Extensions – Custom Inspectors

This is the 2nd post in the “Unity Editor Extension” series. The post describes the basics steps for creating custom inspectors in the Unity editor. In the next posts of the series i will dive into more advanced topics such as working with inspectors … Continue reading

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A Summary of Unity Attributes

Unity uses attributes all over the place for statically declaring different things. The latest release of Unity 5 has a whopping count of 65 (!) attributes to decorate your classes, methods and fields. The new ones added in version 5 are highlighted in this … Continue reading

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Wonderball Heroes hits 500K downloads on Google Play

This is going to be a very brief show off post. Wonderball Heroes, the game that me and the team over at Moon Active are working on for the last few months has recently hit the 500,000 downloads mark ! Still a long … Continue reading

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