Unity Editor Extensions – Menu Items

The Unity editor allows adding custom menus that look and behave like the built-in menus.  This can be very useful for adding commonly used functionality that is frequently needed to be accessible directly from the editor UI. In this post i’ll show how … Continue reading

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ScriptableObject Factory (Editor extension)

ScriptableObjects are Unity objects that don’t have to be attached to a GameObject (like MonoBehaviours). Their typical use is for storing data, and they can also be saved as an asset in you project, just like any other texture or audio clip. … Continue reading

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Pimp My Debug.Log

This post describes a quick “tip” for improving how you work with logging in Unity. Share it with your team in case you find it useful  Console Window Mess As developers we probably spend 50% of our time debugging code (it … Continue reading

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Introduction to Unity Test Tools

Unity Test Tools is a package that’s officially developed and maintained by the folks at Unity. It was released in December 2013, with a few updates in the following months. The tools provide developers the components needed for creating and executing … Continue reading

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T4 Code Generation Fun with Unity

Many Unity code samples use a string identifier, such as the game object’s tag for various things (e.g: checking for a collision with “player”). In this post i will explore a different, safer and automated technique that achieves the same … Continue reading

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Bug Hunting: Unity throws an ArgumentException when building for Android

What can be done when Unity mysteriously throws an ArgumentException when building a project for Android? In this post I’ll describe the techniques and tools I used to track down the root cause for this issue. Prologue When using a … Continue reading

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Setting up Continuous Integration with Unity

A recent question about Continuous Integration and Unity led me to try and get something up and running. The motivation was to see how hard it is to setup a basic CI system for auto building Unity projects and later … Continue reading

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Insights from Global Gam Jam 2012

This year was my first time at Global Game Jam. The idea of this event is simple – imagine a traditional game project with developers, designers and artists. Now press the “Fast Forward” button a bunch of times till you … Continue reading

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